


announced system requirements are underrated and are x3 lower then game needs for smooth gameplay, 4.

too many players still have problems with game from beta and noone fixing or helping them, 3. So Archeage have same number of players as corridor type games, also unlike WoW and FFXIV it's F2P, but It still can't go up to Lineage 2 player number (archeage got mass after launch), also lineage 2 have 2 publishers in EU, 2 Publishers in America, 1 publisher in Oceania and 6 Publishers in Asia (by 6-12 servers on each), but archeage have just 3 publishers over the world (5 servers on each), and it's not because the game is bad, it's cos - 1. Tera Open World game - average Online 6000 players on one server WoW Open World game - average Online 9000 players on one serverįFXIV ARR Open World game - average Online 7000 players on one server Lineage 2 Open World game - average Online 7000 players on one server

Requiem Online Dungeon (room/corridor) based game - average Online 3000 players on one server PSO 2 Dungeon (room/corridor) based game - average Online 4000 players on one server Neverwinter Dungeon (room/corridor) based game - average Online 2000 players on one server Nowadays most of MMO companies (TRION is one of them) are oriented on "Whales", but all Open World MMOs are not thinking that this "whales" will not donate if in OW MMO will have low number of players.Īrcheage Open World game - average Online 4000 players on one server I worked a period with Cryengine, it's amazing graphical engine for corridor-room based systems and not with active-live world mechanics, but change it to Havoc cos it can give you same graphical elements with better performance for Open World-active mechanics.įor some weird reason MMO companys don't work anymore on what people want to see from an MMO, but what they want to force people into (and ofcourse they fail)īack in Lineage 2 / WoW days, 1/10 people was playing MMOs. On Cryengine integrating survival elements will turn it's worst Optimization to unplayable game at all, unfortunately. If they use Havoc or same UE they could do similar and fun PvP system to L2, but now only thing what is fun in PvP is becoming a Pirat and Trolling other players. Początkowo opublikowane przez - Cegorach:L2 was first Open PvP MMO game, and most prosperous in that genre, Archeage tryed to take some things from L2, but do it in worst way it was possible, also they used worst engine for Open World Sandbox games, where making and copying similar to L2 PvP content is just impossible. Shortly if now L2 needs 4-6 GB RAM on Archeage Engine it will use 8-12 GB RAM. L2 on UE still have performance problems, also if L2 will use Cryengine for same processes it will need x2 - x4 more resources then it's using nowadays. I worked a period with Cryengine, it's amazing graphical engine for corridor-room based systems and not with active-live world mechanics, but change it to Havoc cos it can give you same graphical elements with better performance for Open World-active mechanics. L2 was first Open PvP MMO game, and most prosperous in that genre, Archeage tryed to take some things from L2, but do it in worst way it was possible, also they used worst engine for Open World Sandbox games, where making and copying similar to L2 PvP content is just impossible.
